Verify it yourself

Three draws matter in the game: the one that gives a Genesis Goblin its rarity and pieces, the one that gives them to a Goblin recruited in the game, and the one that decides a merge. This page computes any of them again, step by step, in your browser. You need no account.

What the game does with the SOL it takes in, and the rest of the economy, is followed on the page The economy.

What this page does not prove

  • It checks arithmetic. From the values it shows, the formula gives this rarity, these pieces or this outcome. Your browser does the computing.
  • It does not read the chain. The values of a Genesis draw come from the game's server. The links open the same transactions and blocks on an explorer: comparing them is what ties the check to the chain.
  • It leaves three things unchecked for a Genesis draw: that the commitment was on the chain before the first purchase, that the block is the first one 32 slots after the purchase, and that no Goblin with a lower number wears the same nine pieces.
  • The full check is a command-line tool, called verify-day: it reads the chain itself and computes every draw of the sale again, with no need to trust this site. The docs say where a rarity comes from.
  • A draw can still be steered by the team and a block producer acting together, for a Genesis Goblin; neither can alone, and a buyer cannot. A buyer can choose their own purchase's signature, by trying many before sending one, but without the secret that changes nothing for them. For a merge, the game's server holds the secret before you merge: someone able to read its database could know an outcome in advance. The check shows the secret was not swapped after you saw its commitment.
  • A recruited Goblin's draw rests on the commitment the buyer saw and on a block that came after the purchase. The game's server holds the secret before the purchase, but the block's hash does not exist yet: nobody, not even someone able to read the server's database, can know a draw when the purchase is made. As for a Genesis Goblin, the team and a block producer acting together could still steer one; neither can alone, and a buyer cannot. For a purchase in GOB the purchase's slot is the one the game's server read on the chain: a server reading the chain late would name a block that already exists. The check shows the secret was not swapped after its commitment was shown, which only the commitment the buyer kept can tell: this page cannot know when the game's record was written, and it does not read the block on the chain - the link opens it. A purchase made where the game ran without a chain names no block, and its check says so. That nine pieces drawn again were another Goblin's is not checked here. A Goblin recruited before the game kept these draws, on 13 October 2026, has none to check: the number its rarity came from was not written down.