
GOB, the game's token
Your Goblins earn it in the Diamond mine, the power pool, expeditions and the monsters' rifts, and staking shares out more. It is a token on Solana: spend it in the game, or take it out to your wallet.
Goblin Farmers is an idle mining game. Your Goblins dig on their own; you collect what they bring up, open deeper mines, and work your way down to Diamond.






Every Goblin has a rarity, from Common to Mythic. The rarer it is, the faster it digs.


It works on its own, around the clock, even while you are away. Come back and collect what it brought up.
coal
copper
silver
gold
diamondWhat a Goblin collects opens the next mine down, all the way to Diamond.
What your Goblins bring up is not only ore: GOB too.

Your Goblins earn it in the Diamond mine, the power pool, expeditions and the monsters' rifts, and staking shares out more. It is a token on Solana: spend it in the game, or take it out to your wallet.
What a token or a Goblin is worth is set by the players, not by the game: a game, not an investment.
Every Goblin has a rarity, drawn when it joins your crew. The rarer it is, the faster it digs, and the bigger its share of every GOB pool it works in.

×1.00 digging speed
About 45 in 100

×1.10 digging speed
About 25 in 100

×1.20 digging speed
About 15 in 100

×1.35 digging speed
About 9 in 100

×1.50 digging speed
About 5 in 100

×1.75 digging speed
About 1 in 100
Genesis Goblins, sold at launch, keep a small edge: the Goblins recruited later in the game dig 5% less.
22 titles to earn by playing, and 13 frames some of them unlock. Other players see yours next to your name, in your guild and on the market.
Your album keeps track of the 60 pieces a Goblin can wear, across nine layers, and of the ones your crew is still missing. Complete a set, every piece of one layer, for a title and a frame.
Every Goblin starts in the Coal mine. What it brings up is its own, and pays for the next mine down: each Goblin opens its own way to the bottom.

Coal. It opens the Copper mine, and pays for merges.
Every Goblin starts here

Copper, which the deeper mines ask for.
Opened with Coal

Silver, which Gold and Diamond ask for.
Opened with Coal and Copper

Gold, the last step before Diamond. It also upgrades equipment.
Opened with Coal, Copper and Silver

Diamond for the forge, and for its first 30 days a share of the GOB it hands out every day.
Opened with all four


Diamond is only the bottom for now: more mines can open below it, to dig deeper still.
Rarity is where a Goblin starts, not where it stops.

Diamond becomes equipment: a pickaxe, a lantern, gloves, a cart, a totem. Each one makes the Goblin wearing it dig faster, and can be upgraded with Diamond and Gold.
Merge two Goblins of the same rarity: the first always keeps the second's ore. Then it may move up a rarity, or the second may rest for 24 hours (18 with the Short rest skill), or die. A dead Goblin stays in your collection and does not play, unless the Goblin Lord brings it back.

Found a guild or join one: its leader lets anyone in, or accepts the players who ask. Everything its members do earns it experience, and from level 3 every member of two days' standing digs 1% to 4% faster.
Buy and sell Goblins with other players: Genesis Goblins for SOL, the game's own for GOB. A Goblin is sold from camp, never mid-shift.
Mines that open for a limited time, with rewards of their own. Some ask an entry fee, some keep their Goblins until they close, and some only let in Goblins with the right equipment, or up to a given rarity.
Now and then a monster shows up, and every player fights it with ore. Bring it down in time and a rift opens: an expedition paying GOB, for those who fought.
Lock GOB in the game for 15, 30 or 60 days for a share of 60,000 GOB handed out over 60 days, and up to 10% more mining power. The more is staked, the smaller each share; leaving early costs 20%.
40,000 GOB shared by mining power: on the Diamond mine's last day, every crew's share is fixed by the power of its Goblins digging in the Diamond mine, then paid over 30 days. A Goblin counts once it has dug there a full day and been its player's for two days.
Bought in SOL while a season runs, and yours for 30 days from the moment you buy it. Each day holds a reward: a look to keep, or a little more mining speed for all your Goblins, up to +20%. A day you miss waits until your pass ends; one pass at a time.
A skill tree for your account, in three branches: faster digging, cheaper openings and shorter waits, and luck on the ore you collect. Its rows open as your Goblins open the mines. Each skill costs a tenth of a Goblin's price in GOB, paid to the game's treasury, and is learned for good.
Once a day (a UTC day), pray to him for one of your dead Goblins. He answers one prayer in ten (15 in 100 with the skill Lord's favour). Answered, the Goblin comes back to camp and rests 24 hours before it plays again.
Available at launch
Below the mines, five bosses wait over 10 boss levels. Take 1 to 3 of your Goblins, give each a role and fight them turn by turn.

Mineral · levels 1 and 6

Plant · levels 2 and 7

Incandescent · levels 3 and 8

Spectral · levels 4 and 9

Crystal · levels 5 and 10
Takes the hits for the crew and breaks the bosses' armour.
Fire and ice, aimed at each boss's weakness.
Heals the crew and poisons the enemies.
For 24 hours, each Goblin still standing at the end digs 1% faster, per boss level: beat all 10 and it holds +10%. Every victory also brings combat XP, levels, new skills and a chance of an item.
Three Goblins are digging coal right now: collect what they bring up, and open the mines below, one after the other.

0.0
coal dug up
Open Copper: 50 coal



See what chance gives: a rarity and the pieces a new Goblin wears, drawn the way the game draws them. Nothing is kept.

The first Goblins, sold as NFTs on Solana.
The game starts for everyone.
News of the Genesis sale and the opening of the mines is posted on X and in our Telegram group first.
No. Goblins dig around the clock, whether you are here or not. Come back when you like and collect what they brought up. Come by once a day and claim it, and you build a streak: from the fourth day your Goblins dig a little faster, up to 10% after about six weeks, and the seventh day gives a frame. One missed day a week is forgiven (two with the Second wind skill).
At launch, from the Genesis sale, paid in SOL. 12 hours after the game opens, you can also recruit Goblins in the game, Gen 2, in GOB or SOL.
GOB is the game's token. The Diamond mine, the power pool, staking, the expeditions and the monsters' rifts hand it out; you spend it to recruit Goblins, found a guild or buy the game's own Goblins on the market, stake it, and you can take it out to your wallet.
A rarer Goblin digs faster and gets a bigger share of the GOB the mines hand out. Merging two Goblins of the same rarity may move the first up a rarity: one time in three. Otherwise the second rests for 24 hours (18 with the Short rest skill), or dies, and only a prayer to the Goblin Lord can bring it back; its ore always passes to the first.
Yes, a Solana wallet such as Phantom, Solflare or Backpack: you sign in with it, and it holds whatever you take out of the game.
The game's boss battles, available at launch. Take 1 to 3 of your Goblins, give each a role and fight five bosses over 10 boss levels, turn by turn. Every boss beaten gives each Goblin still standing +1% mining power for 24 hours, up to +10%, along with combat XP, levels and new skills.